TRANSACTIONS ON IT AND ENGINEERING EDUCATION http://jtite.eu/ <p>The Transactions on IT and Engineering Education (TITEE) multidisciplinary journal serves to cultivate and disseminate scholarly research in IT and engineering education.</p> Attila Kővári en-US TRANSACTIONS ON IT AND ENGINEERING EDUCATION 2677-1047 <p>Articles are licensed under a <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">Creative Commons Attribution 4.0 International (CC BY 4.0)</a>.</p> Compulsory distance learning 2020 http://jtite.eu/article/view/35 <p>As a result of the coronavirus epidemic, school-based education was discontinued. The emergency situation resulted in the immediate reform of the education system, its transition to distance learning. The research problem examines the changes in Hungarian education in a global system, compares the forced steps of the surrounding area with the domestic solutions, the analysis raises the question of whether the decisions made are effective under our social conditions and on the forced path. What methods are effective and how can the Hungarian education system be renewed? The hypotheses of the study model an optimistic vision in a changed global environment, while also avoiding the negatives of modern communication. The technical conditions of distance education protect people from infection and can add new content to education.&nbsp;</p> Jenő Attila Dienes Copyright (c) 2021 CC BY 4.0 https://creativecommons.org/licenses/by/4.0 2021-12-18 2021-12-18 4 1 35 35 Gamification: comparison of classic and gamification education http://jtite.eu/article/view/37 <p>Due to the currently ongoing pandemic, teachers must keep their classes and teach their students online. This article aims to give advice for this by introducing a new form of education, gamification, and compares it with traditional methods. There is a hypothesis that the so-called Z generation (people born between 1995-2010) has difficulty focusing and getting their attention or motivating them with traditional methods is hard, so new tools are introduced like gamification. The research was based on comparing two groups inside a class, one of them was educated with traditional methods, while the other one with gamification, and their results were compared at the end of the school year. Both groups consisted of students with similar abilities. There are classes where the introduction of gamification clearly improved the learning experience and made learning lessons easier, thus improving the average of the students' grades. The results show that gamification has a positive result, especially if this method will be reinforced by the grades and feedback of the students.</p> Gabor Hitter Copyright (c) 2021 CC BY 4.0 https://creativecommons.org/licenses/by/4.0 2021-12-18 2021-12-18 4 1 37 37 3D printing technologies http://jtite.eu/article/view/46 <p>The rapid development of the 3D printing industry in the recent period resulted in several different technologies appearing on the market. All of these technologies are technologies intended to specifically meet the expectations of industry or other customers (private individuals, small and medium-sized companies). Each of them has different advantages and disadvantages, so that each user can select and put into operation the most suitable machine for the intended purpose. This article presents the following common technologies.</p> Gábor Zakhar Copyright (c) 2021 CC BY 4.0 https://creativecommons.org/licenses/by/4.0/ 2021-12-18 2021-12-18 4 1 46 46 Development of the Registry software for the purpose of maintaining the IT equipment of the Szent Pantaleon Hospital http://jtite.eu/article/view/47 <p>The article, entitled Development of the Registry software for the purpose of maintaining the IT equipment of the Szent Pantaleon Hospital, is intended for the preparation of the register of the workstations connected to the internal computer network of the Szent Pantaleon Hospital in Dunaújváros. I had to carefully plan the registry system, then implement the program with a suitable programming language. I have divided these articles into several main parts, after presenting the development environment and task specification, I will describe the IT network of the hospital, which helps to present the location of my work. Later, I will design the database that serves as the basis of the registry and implement it in the database manager. I used the popular E/K model for the design, while the database was implemented in the MySQL database system. As a final step, I dealt with the creation of the program itself, which accesses the database using a web interface. I created the registry system using the PHP language embedded in a web page. During the development, I also encountered countless problems, which I tried to solve and to correct new errors. It happened more than once that I had to rework a part of the design because I thought it was better to use a newer solution. I created an early version of the registry system back in 2007, which I further developed in 2014, so the user interface became clearer. With the completion of the plan, a server-based and web-based registry program was implemented, which records the workstations of the hospital, finding the maintenance work internally. The IT department manager decided to use the registry to maintain the network.</p> Dávid Firbás Copyright (c) 2021 CC BY 4.0 https://creativecommons.org/licenses/by/4.0/ 2021-12-18 2021-12-18 4 1 47 47 Movies web application design using laravel framework http://jtite.eu/article/view/50 <p>The central topic of this article is the design of a web application that offers users the opportunity to rate and like their favorite movies on a special online interface. In addition, there is an opportunity to exchange ideas with other users, as opinions about movies can be shared in a comments section. For the development of the web application, the widely recognized Laravel PHP framework was chosen, for which the Bootstrap CSS framework is used to display the user interface. Thanks to this, the website will be easy and efficient to use on all screen sizes and devices. The display of movie details will be supported by a REST API-based system on the site. In the first part of the article, the technologies and tools used for the development of the application are presented in detail. The role and benefits of using the Laravel framework and the Bootstrap CSS framework in this project will be highlighted. The second part focuses on the planning phase. In doing so, an overview is given of how they plan to implement the film evaluation and liking functions, as well as the possibility of comments among users. They also cover the design steps to be performed in terms of user experience and application functionality. This article, divided into two parts, provides a thorough insight into the process of designing a web application that provides an interactive platform for film lovers to share and live together their experiences related to their favorite films.</p> Zoltan Kapas Copyright (c) 2021 CC BY 4.0 https://creativecommons.org/licenses/by/4.0/ 2021-12-18 2021-12-18 4 1 50 50